Black ops 4 1.o4 download file ps4






















Featuring gritty, grounded, fluid Multiplayer combat, the biggest Zombies offering ever with three full undead adventures at launch, and Blackout, where the universe of Black Ops comes to life in one massive battle royale experience featuring the largest map in Call of Duty history, signature Black Ops combat, characters, locations and weapons from the entire Black Ops series.

Featuring gritty, grounded, fluid Multiplayer combat, the biggest Zombies offering ever with three full undead adventures at launch, and Blackout, where the universe of Black Ops comes to life in one massive battle royale experience. The Black Ops Pass features epic content for every Call of Duty fan, ranging from new Multiplayer maps and gear, exclusive Blackout characters, and exciting new Zombies experiences — all for one great price.

BOP content may not be available in all countries, and pricing and release dates may vary by platform. BOP content should be downloaded from the in-game store only; do not purchase separately, or you will be charged again.

BOP content may be sold separately. BOP-Inhalte evtl. Stock: Slight increase in ADS movement speed bonus. SDM Increased clip size from 10 to Koshka Improved Damage from to Titan Reduced headshot damage.

Reduced hip-fire accuracy. Stock: Reduced ADS movement speed bonus. VKM Reduced movement speed while firing. Reduced damage slightly. Fat Barrel Operator Mod: Reduced bullet tracer size. Steady Grip: Improved recoil mitigation. RK 7 Garrison Slight increase to the time between bursts.

Shotguns This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.

MOG 12 Choked Barrel: 1-hit-kill range reduced. Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim. Suppressor Reduced damage falloff ranges.

Explosives now apply partial damage to the front of a deployed Ballistic Shield user. Ballistic Shield now takes longer to earn. Nomad We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness. Firebreak Purifier has been restored to its former glory. Recon Intelligence wins wars, and Recon is living proof. Reduced Sensor Dart duration. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions. Increased earn rate for Barricade.

Increased hit points for Barricade. Greatly increased Tempest projectile speed. Slightly increased Tempest chain distance. Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.

Spawns Team Deathmatch Tuned spawn logic around how enemies impact where the game chooses to respawn the player. Hardpoint Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns.

This should provide more predictable spawns when battling over an active Hardpoint. Spawn adjustments made for Frequency and Seaside. Gear Stim Shot Increased time to fully heal the player. Armor Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest.

Acoustic Sensor Reduced the range at which sprinting enemies are detected. Perks Dead Silence Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies.

The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.

Engineer Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk. Scorestreaks Mantis Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map. Dart Increased explosion radius and damage. Players can now use a second Dart when earning two Dart Scorestreaks. Strike Team Prevented Strike Team kills from contributing towards owner's kills without dying medals. Resolved an issue where destroying friendly Scorestreaks would award score.

Players can no longer crouch or go prone while performing a Gesture. Resolved an issue where Hardcore wins were not counted toward Challenges. Silent Plant option in Custom Games should now make planting and defusing bombs completely silent. Maps Icebreaker Adjusted cover pieces to discourage players from spawn-camping. Added cover to the lower respawn side. Slums Adjusted cover pieces to discourage players from spawn-camping.

Miscellaneous Several map fixes to address exploits that allowed players to leave the intended play space. Theater Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum. Added a watermark in the HUD that only displays when in Theater mode.

Why this change? Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips. Maximum player count set to 88 for Duos and Quads. Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.

Resolved an issue that occasionally caused footsteps to be silent. Armor Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.



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