Rool and locate your bananas. Donkey Kong , King of the Nintendo jungle of characters, is back and he's bigger and better than ever and available for the first time on the Super NES.
This beast of a game is bigger than any other Nintendo game ever made with Megs of power and completely computer-rendered graphics, giving the game a three-dimensional look made possible through Nintendo's partnership with U. Donkey Kong Country is Nintendo's flagship product for its second half and reintroduces one of the most popular video game characters in history introduced in arcades over 10 years ago. The new game features Donkey Kong and introduces his monkey sidekick, Diddy Kong, in a romp through fantastic worlds of adventure where they meet up with a cast of new friends who assist them in defeating their enemies and the diabolical evil Kremlings.
The perfect response time just adds to the game making you feel like you're a part of the action around you. DKC is an incredible breakthrough game in every shape and form. The Jungle fever starts November 21!! Nintendo is quick to point out that DKC won't be a carbon copy, but rather an upgrade, sort of like the other DX games. The game was produced by Tim Stamper. It is a video game developed by Rare, featuring the popular arcade character, Donkey Kong.
Featuring a sort of 3D graphics and incredibly interlaced and intricate backgrounds and starring Donkey Kong, DKC became an instant hit. Unfortunately, while the gameplay is still loads of fun and the levels well-designed, the graphics and sound remain set back in the early 90s.
Despite its 90's flavor, DKC is still a lot of fun to play. The plot is pretty basic; you get to control Diddy and Donkey Kong as they go in search of bananas stolen by King K. Rool and his Kremlings. The controls allow you to roll into enemies, pounce on them or tag off and switch to either Diddy or Donkey.
The play is exactly like in the original Super Nintendo version, although the controls can be a bit difficult to master, mostly because they rely on the shoulder buttons for at least one important move, the tag off. Something you will want to do a lot to make use of each character's individual strengths. Donkey is strong but slow, Diddy, quick but weak. The game is mostly a platform built in the line of the Mario franchise, which means plenty of hidden treasures, power-ups and caves.
In the game you maneuver around and over bad guys and sudden drops via vine and barrel-shaped cannons. They still feature the 3D characters in a 2D world, but the graphics look almost fuzzy at times and the background is nowhere near as detailed as in the original.
The audio, too, seems to have been watered down a bit, but mostly in the theme music category. Luckily you still get to hear Donkey's monkey-like roars, a treat that in itself makes this game fun to play. The GBA has added a few tweaks to the original, like the ability to save at any level, a stat screen for charting your progress through the game and snapshots of character art that can be found throughout the game.
The biggest add-ons are the ability to play in score-attach mode and the addition of mini-games that can be played alone or with a friend using the Game Link cable.
The minis are pretty simple, for instance one is called Funky's Fishing and is basically a timed fishing expedition on a single screen. But time has made DKC's narcotic visual effects wear off, and I now see it as an average platformer filled with gimmicky nonsense, collect-a-thon gameplay, and some of the lamest characters ever. Look at the screenshots here-remember when you thought this looked incredible?
My advice: Keep those fond DKC memories intact by never playing it again. It's probably better to revisit this Country via nostalgic SNES memories than by actually re-playing it.
Ford are spanking these monkeys too hard. But despite all that, the game offers more variety than the zillion other me-too sidescrollers on GBA. Nearly every level has its own twist-minecarts, swinging vines, baddie-freezing stoplights, etc. It adds up to a fun, challenging time, although the busy backgrounds make play on the backlit GBA SP a must. Question: A while back you printed a code and a secret area that let you build up extra lives, but now can't get out! Answer: Yeah well, you know those guys at Codebreakers.
Thanks to special connection at Nintendo cough, cough - sorry, irony got stuck in my throat , I know how to get you out. Take my hand and I'll lead you through it. It what promises to be one of the biggest games of this year, Diddy, co-star of the original Donkey Kong Country game from Rare and Nintendo, is once again thrown into a perilous world of beautifully rendered, exotic locales.
The backgrounds are once again impeccable and the action seems to be as strong as ever. Sable Text Inserter. Jade Cocoon Randomizer. Final Fantasy IV Tweak.
SGB2 Border Injector. FFCC Hacking notes. Excellent fan tribute to the originals. Good changes but Simple, yet perfect! A broken game became epic. Only 1 thing left to be done. Plummet Challenge Game. Carpet Shark. Lost in Space. Featured Hack Images. Rool and now Diddy must save him. Along with his new friend, Diddy must face all-new dangers. There are more secrets, different enemies and brand-new animal friends.
After a little time playing, I was pleased to find that this game is even harder than the first. The traps are deadlier, and you'll need a lot of technique. If you enjoyed the first Donkey Kong Country, you're sure to love this one.
It has been kong-napped by the nasty K. Nintendo and Rare aren't monkeying around! This is the game you want under your palm tree this holiday! Even though the version we reviewed was only 80 percent complete, it already had more levels, better graphics, and better gameplay than the original had a year ago.
The only thing the programmers can do is add more to this game! In this quest, Kaptain K. Diddy and his gorilla-friend, Dixie, set out to find Donkey Kong.
But Kaptain K. Rool isn't going to make things easy for the Kongs. He has all types of beautifully rendered but devilishly despicable enemies on hand, like peg-legged crocodiles, wretched rats, and pitiless piranhas. Rool does his deeds in some of the most cleverly illustrated levels ever seen on a home system. Wait until you ride the skulls in the Pirate Amusement Park or blast through the thorny jungles in Bramble Scramble.
The game has more than levels with eight unique areas to explore. As usual, there are tons of hidden areas and bonus games, so you'll be playing this one well into next Christmas!
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