Easy to follow step-by-step instructions take you through each technique, including projects that encourage you to put your own creative vision to work.
You'll learn more than just the tools; you'll learn skills that you can immediately put to work in your own projects. This new edition is a comprehensive guide that is packed with professional-level visual examples. The companion DVD is loaded with projects that reinforce important skills. With 11 core lessons plus a fun final project, you'll quickly get into the program and learn how to tap its potential - whether you want to create motion graphics for a network program, your company's video, or your own independent production.
Easy to follow step-by-step instructions take you through each technique, including projects that encourage you to express it in your own way. Popular Books. Fear No Evil by James Patterson. You'll learn to creatively combine layers, animate eye-catching titles, manipulate 3D space, key and stabilize a shot to place it in a new environment, and use effects to generate excitement or enhance the realism of a scene. DVD contains: All exercise source material and projects, guided video tours, and movies of the finished projects.
This is the only book on the market to focus exclusively on the creation of visual effects for After Effects users, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects.
Users who are comfortable with After Effects will find a helpful review of the fundamentals - managing footage, viewing and editing layers, animating type, and more - so they can learn how to work smarter and more efficiently.
After Effects Expressions. Put the power of Expressions to work in your animations with controls and efficiencies impossible to achieve with traditional keyframing techniques. We want our tutorials to be well written, easy to follow, and fun.
If you've enjoyed the tutorials we've written in the past, you're in for a treat. The tutorials we've written for this book are some of our best yet - and this book contains detailed technical knowledge you simply won't be able to find anywhere else.
Material Design: Make sure your apps conform to modern best practices by using Google's standards of Material Design And much, much more! Learn modern app design with Figma! App Design Apprentice guides you through designing modern mobile apps using fundamental design principles. If designing better UI and UX for mobile apps sounds difficult and time-consuming, don't worry, we've got you covered. Who This Book Is ForThis book is for intermediate iOS and Android developers who already know the basics of mobile app development but want to also learn how to design apps that look good.
App Teardowns: Analyze and pick out the best parts of other well-designed apps. Wireframes: Explore what makes good app user flows. Reusable Components: Learn to create and use reusable components such as buttons and toolbars. Typography: Basics for communicating hierarchy, order, and emphasis. Color: How to create visual styles and palettes. Transitions and Animations: Create different transitions between screens to communicate relationships.
Design Systems: Best practices for creating good app experience in each ecosystem. One thing you can count on: After reading this book, you'll have the knowledge needed to design modern mobile apps that are functional and look good. DescriptionLearn How to Program with Swift! In this book, you'll learn the basics of Swift from getting started with playgrounds to simple operations to building your own types.
Everything you'll learn is platform-neutral; you'll have a firm understanding of Swift by the end of this book, and you'll be ready to move on to whichever app platform you're interested in. No prior programming experience is necessary! Topics Covered in The Swift ApprenticePlayground basics: Learn about the coding environment where you can quickly and easily try out your code as you learn.
Basic types: Numbers and strings are the basic kinds of data in any app - learn how to use them in Swift. Flow control: Your code doesn't always run straight through - learn how to use conditions and decide what to do. Functions: Group your code together into reusable chunks to run and pass around. Collection types: Discover the many ways Swift offers to store and organize data into collections.
Advanced topics: Learn how to create custom operators, organize your code, write tests, manage memory, serialize your types and so much more. After reading this book and completing your Swift apprenticeship by working through the included exercises and challenges, you'll be ready to take on app development on the platform of your choice!
What will you learn from this book? Head First Kotlin is a complete introduction to coding in Kotlin. This hands-on book helps you learn the Kotlin language with a unique method that goes beyond syntax and how-to manuals and teaches you how to think like a great Kotlin developer.
If you want to really understand Kotlin, this is the book for you. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Kotlin uses a visually rich format to engage your mind rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multisensory learning experience is designed for the way your brain really works.
Learn how to program with Kotlin! Since the adoption of Kotlin by Google as an official language for Android, the momentum behind Kotlin has gone off the charts. Kotlin supports many platforms, including Android, the web, the back-end, and even iOS.
By reading this book, you'll be ready to use Kotlin on any and all of these platforms. Numbers and Strings: These are the basic kinds of data in any app-learn how to use them in Kotlin.
Making Decisions: Your code doesn't always run straight through-learn how to use conditions and loops to control program flow. Functions and Lambdas: Group your code together into reusable chunks to run and pass around. Collection Types: Discover the many ways Kotlin offers to store and organize data into collections.
Building Your Own Types: Learn how to model elements in your app using classes, objects, interfaces, and enumerations. Functional Programming: Learn how to use Kotlin in a functional style and how this can make your code clearer and more efficient.
Coroutines: Asynchronous programming can be a complex topic on any platform, but Kotlin gives you a clear and consise approach with coroutines. Kotlin Platforms and Scripting: Learn about how Kotlin can be used on multiple platforms and see its use as a scripting language. One thing you can count on: after reading this book, you'll be prepared to take advantage of Kotlin wherever you choose to use it!
Eleven-year-old Barclay Thorne yearns for the quiet life of a mushroom farmer, but after unwittingly bonding with a beast in the forbidden Woods, he must seek Lore Keepers to break the bond and return home. Kotlin is a powerful and pragmatic language, but it's not enough to know about its features. We also need to know when they should be used and in what way. This book is a guide for Kotlin developers on how to become excellent Kotlin developers. It presents and explains in-depth the best practices for Kotlin development.
Each item is presented as a clear rule of thumb, supported by detailed explanations and practical examples. A hands-on guide to building mobile applications, Professional Android Application Development features concise and compelling examples that show you how to quickly construct real-world mobile applications for Android phones. Fully up-to-date for version 1. What this book includes An introduction to mobile development, Android, and how to get started.
An in-depth look at Android applications and their life cycle, the application manifest, Intents, and using external resources. Details for creating complex and compelling user interfaces by using, extending, and creating your own layouts and Views and using Menus. A detailed look at data storage, retrieval, and sharing using preferences, files, databases, and Content Providers. Instructions for making the most of mobile portability by creating rich map-based applications as well as using location-based services and the geocoder.
A look at the power of background Services, using threads, and a detailed look at Notifications. Coverage of Android's communication abilities including SMS, the telephony APIs, network management, and a guide to using Internet resources Details for using Android hardware, including media recording and playback, using the camera, accelerometers, and compass sensors.
Who this book is for This book is for anyone interested in creating applications for the Android mobile phone platform.
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